Amdahl's Law, Gustafson's Law, and user experience stretching to optimize parallel web design
There are two widely known laws in parallel computing that are counterpoints to each other, but with thought they can be applied together to achieve dramatic improvements in parallel computing. They two laws are Amdahl's Law and Gustafson's Law . Roughly speaking, Amdahl's says you cannot speed a system up by parallelization to be faster than the the slowest portion. Using a simple metaphor, if you have a car, a bicycle, and a turtle, when traveling in a pack, you can only move as fast as the turtle. The counterpoint to this is Gustafson's law, which roughly states that for parallel problems, adding more resources can increase the net work completed. Using are above metaphor, if we add more turtles (or cars or bicyclists) we are still increase the amount distance travelled per unit time. I do apologize to Computer Scientists as this is a very rough approximation, but this way of thinking about the situation can help us understand how to use some trickery and sl